'lo all
first real pimp on the new forums ('cept my tutorial).
most of you may already have quickly seen this one on
#M_D, this was initially for a mod project I was working on with some firends but it seems that its more or less dead these time, so I'm posting this here, just because I think it deserves some PC'ers C&C
The model is around 2.000.000 tris now. She'll have hair on the lowpoly but I'm not planning to normal map the hair (saw a post about this on the 2/3d discussion forums).
The lowpoly model will be around 2000 tris, as the spaceman was.
anyways, enough talk, let's start pimping !!
perspective shot
Backpack detail (click!).
Head Detail (click!).
Some combat suit details, air extraction (click!).
C&C welcome as usual
Replies
But overall, awesome detail. It looks great.
nuff said.
Quick question presumably you simply apply a meshsmooth to the low poly cage ya got there to get the stupidly high poly version right?
She got any feet yet?
john
i think it was actually the other way round bronco, the highpoly model has detail you cant get from a mesh smooth. he probly started with the high poly and and optimaized an such
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The low poly cage is the mesh he applied the meshsmooth to, hence the word "cage".
Looks great.
If i were to change something, to make it more my tastes.. I'd make the helmet a little wider. Seams like the sides of her head have only an inch on thickness. I'd say more bulk. But hey its minor. again.. sweet job on the high res model.
the model is absolutely lovely, how manny times dd your app crash using poly count like that?
great job man
good to see you pimping those models
i think she looks very nice so far
its bit hard to tell, but if u look at her shoulder level and her chin level, they may be too far apart, having too long a neck. im not sure the problem is there tho, cuz there's something wrong with the placvement of the shoulders (deltoid) as well.. it seems kind of detached from the body to me, but i cant point my finger at it :~
However I agree with Shotgun on the neck length comment - if you look at the chin and shoulders they do seem very far apart indeed!
Her cheeks in the 3/4 view do not seem to stick out as much - if you just moved the cheekbone area a little further towards the front of the face it would be an improvement I think.
Also her crotch looks a bit low to me, like her torso is too tall? I dunno, I haven't compared it to refs, it's just how it looks to me.
Great model though, must have taken quite a lot of time so far! (although you have re-used bits from your other male PPM? )
I love the combination of armour/plates, tubes and cloth.
Did you make this off a concept or did you make it all up along the way?
Just keep it up !
The model has some really fine details and smooth shapes, it's impressive to see how quickly you nailed down all the little cool highpoly tricks that makes a model shine... These tech parts are yummy :P
However, and I didn't noticed it on the early wip shots, you have some proportion tweaks to be done on her as mentionned earlier ; armpits and neck length once again, and also hips width imho. But I guess it's not that easy to fix on a highpoly object with such details... Maybe its easier to fix once the lowpoly+normal model is generated?
I also think that you need to be careful with the 'detail density', if this makes sense. At the moment the model is kickass as a rendered/static piece, but I don't know if such an amount of detail can be stored in a 1024 normalmap... The chest area is great for it has nice edge and sharpness changes that define large 'chunks' of sleek highrez geometry, same for the helmet and backpack ; but the hips, belt and arm areas might be a bit overdetailled and somehow lack large and readable volume changes, if you see what I mean.
Hope this helps!! You are doing such a great job on these highpoly models man... Impressive job!
Can't wait to msn a little
Still a fine-ass model
is the helmet actually a mask type thing? it dosnt look like it covers the top of the head...
Is There anywhere to download Custom Player Models For Quake 4 Multiplayer?? If so, Where? Thank you very much in advance.
I know this is way off topic probably but I have looked everywhere and just have a single question.
Is There anywhere to download Custom Player Models For Quake 4 Multiplayer?? If so, Where? Thank you very much in advance.
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If You are looking for the Q4 models from Mr. Vahl is this way :
http://www.doom3world.org/phpbb2/viewtopic.php?t=15798
otherwise - I dont think so there's another models for Q4.
question, certainly not pointing the finger-- why the obsession with not diggin up old threads? is this related to the not-cluttering-up-my-inbox-with-emails at work obsession in some way?
i'm sure this will be closed in a minute.
question, certainly not pointing the finger-- why the obsession with not diggin up old threads? is this related to the not-cluttering-up-my-inbox-with-emails at work obsession in some way?
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I've always seen it as a matter of people generally failing to notice that it's an old thread and not a new one, which can be all sorts of mistaken assumptions and questions aimed at a poster that isn't around any more. It's generally okay if someone ressurects their own thread with an update or such; and on the other end of it people bringing them up asking for updates is considered poor form-- and bringing up a thread with an off-topic post? That's just rude.
WOW! This thread is from '04!
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vahl's awesomeness is AGELESS.