Ok, been trying to work on some stuff at home and add higher poly to normal poly workflow into my work.. anyhow..
creating a garbage can lid I'm continuing to have issues. Can anyone show me wtf I'm doing wrong? I've done it several ways and I continue to have major issues with my normal not showing correctly on my lowpoly.. Is it just because I'm noobular?
.... (2 obj high and low garbage lid)
...(3 obj high and low and a mid poly garbage lid)
I've tried adding more geo to the low poly. I've tried messing with the smoothing groups.. no luck yet.
I'm just kind of confused at where my problem is. No matter what I do it looks like crap on my lowpoly.
Replies
Could you post some images of your results?
If not, the problem might come down to CrazyBump creating a slightly different tangent space than your modeling program. If you send me your low-poly model and texture, I'll have a peek at it, and see if I can figure anything out!
But yes, probably it's the tangent space calculations problem all over again.
http://boards.polycount.net/showthread.php?t=68173
You should always try and visualize your baked result using the app you baked with and/or the game engine.