hey polycounters! had a quick question about unwrapping / need advice, so iv been working on this district 9 weapon, and i just wanted some feedback on my unwrapping, the lowpoly has quite a high tri count @ 4k and iv been struggling to get a nice res on my bakes any feedback / suggestions would be awesome thank you
quick note on workflow
-highpoly quick details
-lowpoly / unwrap / Bake (issues are here)
- Fix issues with Ndo2 / add details / texture.
maps here are AT 2048/2048
Thanks Guys any help would be great my main issue is res really, Iv kept all my islands the same ration to each other with the exception of some elements like the gas canisters ETC.
Replies
Why destroy the shape if nobody tells you to do so ?
Also those cylinders look like they are too small in diameter from what I remember (not sure there) and on your UV is a bunch of free space : P
i wasn't clear, that uv sheet above is a little miss leading as its missing information like on the right hand side that's actually where all the cylinder information is, but still you are right the shells have to much padding in places.
looking at those uvs shells now i see so much pixel loss.
extreme delay on update :P basic shader setup and textures, this has really taught me the importance of uv layouts, way not enough res for what i wanted.