I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
£17 looks quite expensive for a indie game, actually its the most expensive price tag for indie game I've seen so far. But 30% off and you get 2 copies, technically makes it around £6 per copy which is a decent price for any decent game. I have no idea why they didn't just halve the price and give only 1 copy, surely that…
i have a standard 32bit targa with an alpha channel plugged into a Lambert in maya. is there anyway to toggle the transparency on and off? by default mayas making my object see thru and its difficult to work. Thank you
So...I have a bit of a challenge for myself. 1 week to do an off road vehicle, rigged, and textured. fun times. It will be an interesting experience as I want to use zBrush to help with the hard surface modelling...and I'm far from good at using zBrush. So far, I have this as my reference: Hopefully, i will have a decent…
40% off modo 601 individual license (normally $1,195), until Dec 21st, but wait that's not all ... order now and they will throw in a video tutorial set by Andy Brown (a $25 value) absolutely free. http://www.luxology.com/store/individual_license/index.aspx Create at the Speed of Thought modo is the unique, artist-friendly…
If its cool with everyone, I thought once-in-a-while I'd post discussion topics about videogames that are somewhat unrelated to game art. The first one will be about role-playing in videogames. When you guys play games that have a setting that lends itself to this idea do you ever take the time to role play in the game? Do…
Any fellow gym-goers on polycount? With a sedentary job like game design you HAVE to get some kind of exercise. Doesn't have to be lifting but I personally love it. It's the only thing keeping me sane while looking for a job and working on my portfolio. Well gym and the ol' ball & chain. Anyway I thought I'd make a thread…
Im doing a simple test in UDK using Dynamic lighting, when building lighting, the auto generated light-maps are getting in the way, how do i turn them off?
So I exported my model to 3ds max, then returned it to Zbrush and now no matter what I do, the subtool is off center. I tried to fix it with Transformation - Set Pivot point, but nothing changed. Any help would be appreciated.