The Core Systems are the same, but the Design Version is targeted for working with CAD data.It has some better interoperability with AutoCAD,Civil 3D and stuff. It also has some better lightning simulation and analysis tools which are more suited for architects,civil engineers. One downfall is that the 3dsmax SDK is not…
Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
how do i make some parts of my texture glossy while keeping other parts not glossy...and have it all in one texture...is it possible? in 3dMAX by the way
Here is my latest work called 'Liquor Store' It is realtime screenshot that built in UDK. Hope you guys like it :) World of Warcraft Fan Art. 3DMAX, Photoshop, UDK