Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
Sorry for not doing so. Both are not only not working properly but also not exactly what I asked for. The first seems purposed to just make multi-mat based on a number of uv tiles, while I need to convert already working Arnold material with its typical <UDIM> in files path into game export ready thing. The issue is not making the multi mat but re-connecting dozens of texture files. The second seems for doing composite map, not mlti mat one.
Replies
http://www.scriptspot.com/3ds-max/scripts/tags/udim
6. Include your findings in your post, so we know what you've tried already.
https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking