Hi all,
Another normal map post.. I know.. but I am completely stuck.
I baked my normal maps in 3d max and xnormal step by step following a tutorial (actually tried a few of them) so I know the baking process is correct.
Retopology and UVing are correct too, but I'm missing something because when I apply the normal map in 3Ds max everything goes to hell.
![Image: https://us.v-cdn.net/5021068/uploads/editor/qn/a9rjx5bakabm.jpg](https://us.v-cdn.net/5021068/uploads/editor/qn/a9rjx5bakabm.jpg)
As you can see, something is wrong. Left side is using normal map baked in xnormal and right side baked in 3ds max. I am using cages in both.
Any ideas? I already tried clearing smooth groups as well but nothing seems to solve this.
Thanks in advance.
UPDATE:Seems that the smooth groups were not applied correctly. I've cleared and applied them a second time and now I get this after baking with 3ds max:
![Image: https://us.v-cdn.net/5021068/uploads/editor/k2/dsg5wv6eizd9.jpg](https://us.v-cdn.net/5021068/uploads/editor/k2/dsg5wv6eizd9.jpg)
However, you can see, especially on the shirt, that is quite low-res. I also get weird shadowing. Any ideas?
(Still don't know why I was getting such an off-result with xNormal.
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