shift click to duplicate in place got removed in max 2008. max 9 was the last version that had that. bring back the old shift click behavior but add options to it so it doesn't bring up a dialogue every time you do it, and you can also specify how far you need to move something before the duplicate happens for those that…
I started mucking around with mapping megascans textures on to isometric cubes because I was bored - the initial work is in the show your stuff thread. Then I got a bit carried away and it became apparent I needed a thread So - now I've ended up with a functioning isometric renderer that supports movable point lights,…
Hi, I am still discovering SD. Great piece of sofware but quite difficult to learn ! I have a problem when it comes to tiles placement. I am working on a marble pattern reconstruction from an archealogical site. The floors tiles are made of different marbles and slate and is not regular. This picture was assembled outside…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
So, its been a long time, a really long time since I worked on a personal project larger than a simple texture or two in ZBrush. Two weeks ago, I started looking around for a concept or something to start. I never found a concept that inspired me too much, but I did find a lot of stuff I like. I've been looking at a lot of…
My first go at an environment design since an attempted parkour gym in my first university year. And its for a masters no less. This thread is more on recommendation than familiarity. In the words of Persona 5, it's 'So you know that we're out there!" I've never used Polycount before. But I'm all for progress posts and…
Hi. My name is Jakub Vaja. I'm a freelance 3D artist mostly doing hard surface modeling, but for a long time, I'm fascinated by environments in video games. So I've decided to improve my skills and learn new stuff. The reason why I'm creating this thread is to receive feedback from a much more experienced artist then I am.…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Update: So I decided to go back and fix up the engines design a little. Main goal there was to get rid of flat and empty space. Also, some basic materials still need to go back and finish. I'm pleased with everything so far...
You probably seen all these already but to bunch a topic together with link and info i feel works great when people in the "future" search this matter out: Artstation: click numbers# 1. guide 2. likeness search tutorials youtube: 1 in-depth 2. lots here The 1st linked guide is what i really wanted to share i remember this…