Hi,
I am still discovering SD. Great piece of sofware but quite difficult to learn !
I have a problem when it comes to tiles placement.
I am working on a marble pattern reconstruction from an archealogical site.
The floors tiles are made of different marbles and slate and is not regular.
This
picture was assembled outside substance to have a better idea shows the
floor as it was. It's only a very small part of the floor.
I can reproduce the patterns, this is quite easy. I
can put the marbles where I want to. Not very difficult either, even though it's quite a tough job since there are more variations in marbles placement (some tiles have different marbles for each triangle corners and so on...) so it needs lots of masking.
But when it comes to assembling the patterns, it gives me headaches.
I
could use the tile generator with patterns input but it won't work in
this very case since I want to be able to place exactly where I want
each tile on the grid (just like on my picture). I think I could this by masking but is there a
quicker or easier way to do this so I can follow this very specific order ?
I think I'll first make a graph for each tile type (7 oh them) plus other graph for each color pattern.
Edit : I can use a transform 2d after each pattern, scale and place on the grid each tile at its specifc place. It's gonna take ages (I have 180 tiles to deal with
)
Thanks a lot for you help !
Replies
I've not done one myself unfortunately or I'd just chuck it up here