Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hey everyone, I've been working on this for the past few days as practice, and it's definitely been some hard work for me Crits are really appreciated! I'd like to see if anyone can guess who it is before I say anything, just for fun: I also need to say thanks to Sean (n30g3n3s1s) and b1ll; Sean is always willing to help…
You're all being childish. The fact of the matter is that this is no different than 90% of you who post naked alien cyborgs... or chicks wearing bondage gear and carrying a phallic laser of some kind. Strap-on dildo looking cod pieces and mutilated female torsos or inverted vaginal orifices are acceptable... but a "furry"…
Hi. I'm currently having some issues with exporting a model. I have randomly generated a grass model in Forester Lite, exported it and attempted to import the model into Maya 2013. However, the model appears as several planes bundled together, each with an image of the grass. How would I correct this so the grass model…
I made this model so that I would have something to follow along with Konrad Hetko's face rigging tutorial---I've always really wanted to use wrinkle maps for character expressions, especially because it seems like a somewhat esoteric technique that isn't nearly as well documented as, say, modeling donuts. 😅 I know that…
Hello. I've been trying to be able to lift an item inside my game in UDK. The idea is that if you press the button e, the object you are facing is being lifted up and can be carried and dropped. I have tried hiding the gravity gun from view that is included in UDK but without success. It would be really nice if you could…