I've been meaning post my works in progress on here for a while. Let's see how this goes :) So I've been a fan of Goblins since WCII. Here's my first attempt at an asset in the style of WoW. Concept I found: Model in progress: Open to any and all feedback. Thanks!
This is a scene I did for class at The Art Institute of California - Los Angeles. The models were made in 3DS Max and the textures were made in Photoshop. The tree was made in SpeedTree, but it has a custom texture which I made in Photoshop. The screenshots were taken from UDK Dec 2010 version.
Thats a Low poly Model, i bought a Troll Action figure n i made it in 3d. it was a nice Study This is the Head (3 weeks ago) and this is the Final Render: Critics are Welcomed!!!
Refined last idea. Decided on underwater mount for WoW, so kept the polycount low. This is my second attempt at hand painting textures, thought i'd go back to this model to do it. This is also my third UV map, so i know it can be optimized a bit. my concept: And first run at base textures with SOME details. They're all…
Hi, a few days ago I started to look for a weapon of one of my D&D characters, as I can't find a matching weapon to my idea, I decided to design and model one of my own. I also used this to practise a littel more hand painted texturing and WoW'ish modelling. Modeled 3DsMax (1518 Verts) Texture: Photoshop (Handpainted…
Latest Update: More Images on my Artstation including Marmoset Viewer: Here ---------------------------------------------------------------------------------------------------------------------------------- Decided to do a weekend sculpt of this awesome concept by blizzard artist Ryan Metcalf. Will keep posting updates as…
I made this post with a lantern on it as a small part of a bigger WoW inspired scene. Ill be posting more updates with more props for my scene once they are all done, but for now i'm pretty proud of this one so I thought id share it! Any critiques or comments would help a lot, I want this scene to turn out really good :)
So I am making this temple for class. My teacher has not given me a polycount yet but that is neither here nor there. I want to keep it low poly but my teacher says since it is so big I need to add more. Also I need some advice on place to find good hand painted tutorials for stone walls, wood and metal. The little box in…
Not so long ago I finished work on the project of the Imperial Knight. Thinking about what to do next, I accidentally noticed that soon there is a new addon for Heartstone, in which the main role is played by the Goblin engineering. So I decided to do a goblin mechanic! Your comments are very welcome, I hope you will enjoy…
Hey guys, This is my first time posting a topic here. I just finish school and i am currently working on my portfolio. I decided to start with a weapon from WoW Doomhammer. I am currently making a low poly in 3ds Max and importing it to Zbrush for HiPoly. I am having trouble with the wolf symbol. I am not sure how to…