Refined last idea. Decided on underwater mount for WoW, so kept the polycount low. This is my second attempt at hand painting textures, thought i'd go back to this model to do it. This is also my third UV map, so i know it can be optimized a bit.
my concept:
And first run at base textures with SOME details. They're all obviously layered, so assume changes to some base colors and later a few overlays.
EDIT: Picture wasn't showing up
More detailing also incoming.
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1562 Tris
valandar, i'll keep that in mind. however it is how i designed it. maybe with further texturing it'll show through more that the head is a sort of armor/carapace type.
i'm not so much concerned with suspension of disbelief so much as attractive and entertaining characters. this is a warcraft design, after all. dragons can be made of floating bone segments and a character can be built like a tank with feet like an ant. doesn't really matter too much.
however, consider your post duly noted. there may be an adjustment incoming to help smooth this out