I've been meaning post my works in progress on here for a while. Let's see how this goes
So I've been a fan of Goblins since WCII. Here's my first attempt at an asset in the style of WoW.
Concept I found:
Model in progress:
Open to any and all feedback. Thanks!
Replies
Poly count's gone up to ~1,300.
Still need to do a paint pass on the pole, then I'm gonna do another pass on all the textures to really nail it.
The barrel object attachment to that pole should be rotated to hide that seam if you can still rotate It.
It is coming along, cool idea.
Edit:
Also if you can't rotate it, can you rotate the Uv's? I don't know cause I never tried to do things that way.
I'm thinking of trying to make it look more like gold or something. A reflection of Goblin greed >:D
Quick update on bottom piece.
Finishing touches are next. Making the light bulb glow. Another pass on the textures. Lighting pass. Any thoughts?
Also, are you leaving the bulb itself as a semi transparent material or do you plan to paint in some texture?
would be great to see flats for this when its done, love seeing painterly maps.
I'm thinking gold. Which is kind of tricky to represent with just a diffuse. Definately gonna add a few dents and stuff.
To match the in-game lightbulbs, the glass will be transparent. The wire inside will glow though.
I'll throw the maps up as soon as I'm done! But for now, It's time to take a break and listen to some good music
-The shadows should be fairly dark and tend towards a very saturated orange-brown color
-The main mass of color should be a yellow-orange
-Only the brightest points should approach an actual yellow and even then fairly desaturated since they'll be close in value the the highlights, which would be a near-white yellow color
tldr: keep most of your values (like 70% maybe) in a darker orange-brown range and only approach yellow near your brighest points.
Screenshots
Consistent colors and Wireframe (1,120 tris)
256x3 32x1
All feedback is welcome! Thank you everyone who's commented already
Looks real nice, you did a great job with the UV layout which is oh-so-important on these WoW-type props.
Echoing this, your UV Layout is solid for this piece, just give it some little hints of hue shifts here and there and perhaps some more ambient occlusion, especially where the oil/battery can is strapped on. Really love the silhouette of this though!
Unlike the previous screenshots, this is all lit with a single skylight. All the shading is done in-texture.
I really think you improved it a lot!
Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light).
The goblin face looks super glued on to the this. Add a wrap, chains or something to fix it on there.
As far as your texture usage there is no reason this needs to be on 3 textures. I would pack all this into 1 square or 1:2 texture. At least in the future.
WOW has really sophisticated color usage and I would either simplify your palette or adjust some of your color work. You're using a lot of color but the harmony is off. A vertical gradient could help tie it together easily.
Some of the poly usage doesn't make much sense to me. The poly (huge silhouette) has like 1 split at the bottom. It looks very low poly. But the sides around on the tubing is crazy high. Reduce the tubes and spend some more making the silhouette of the vertical pole more interesting. Add another loop, model in a nice cut that reads well in silhouette.
I did a few of these things in a quick PO. Not all of it is there. But I know PO help me a ton.
My gut on this is you're getting project goggles and going 'yeah this looks hot' only you'll wake up at 8am the next day (figuratively) and go 'what did I do?'. I would recommend to take a break from this. Take a day or 2 off. Start a new Goblin dude in WOW and run around for a day. Get a sense of the world without looking at your work. Then go back and you'll notice your eye for this will be sharper and more critical.
What are the texture sizes? 256x3 32x1 as you said in an earlier post?
@joshmtyler Thanks! My fear is that by making it too round that it wont feel angular enough for WoW haha.