A fake low-poly teaser trailer for a Bladerunner2049 game. I made it to learn unreal a little more and see what interesting stylised images I could create. Characters and models rendered in maya indie and imported into unreal engine and rendered there. The motion-capture was from Actor illusion. Hope some of you enjoy,…
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
Hi. I'm 3d animator looking for freelance work Professional knowledge and skills: - knowledge of the principles of classical animation - rigging, skinning - work with a mocap data - experience with game engines UE5, Unity Knowledge of the software: - Autodesk Maya - Unreal Engine - Motion Builder - Photoshop email:…
BTW, the greatest book in the world is coming out with it's sequel: [ame]http://www.amazon.com/Mastering-Unreal-Technology-Beginners-Design/dp/0672329913/ref=sr_1_2[/ame] Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3 (Hardcover)
The only deformable surface technology I can think of in Unreal 3 only works with the Gears Of War 2 version of the UE3 engine. Unreal Tournament 3 does not support it. Basically I think you're using too old a version of the unreal engine.
I am a student at the Art institute of San Diego California. And throughout the quarters Ive gone here Ive seen some good things produced in unreal 2 under our prototyping class. But today I was told that prototyping is no longer going to be done in unreal 2. To much of my shock and displeasure it is not unreal 3 either…
Hey guys, for all Unreal Engine users out there... I'm an environment artist and I tend to make and render all my environments in real-time with unreal engine, however, The best result possible is found by rendering the scene with the maximum quality as possible and with photometric render, that is the one I always use as…