Thank you for your feedback! Sorry I've been so busy I haven't checked here in awhile. Yeah, I'm getting that attack progress updated asap. I decided I wanted to work on a run cycle and decide which one I like better, walk or run, and submit that one. Here's what I got for the run so far. Front View Run Side View Run…
I used to love Mudbox. At some point (maybe a decade ago? IDK) it stopped running on Geforce GPUs and demanded Quadra instead. I'm guessing they reversed that at a later date...
I open 2 animation character ( run (0-20), attack(0-20) ) on 2 maya windows . I want copy RUN curve (graph editor) Ctrl+C , and paste into Attack curve ( frame : 20 ) = total 40 frames (run+attack) . But i dont know it dont work.
Hello Polycount! I've ventured into the four legged animations. I would like some feedback for both my walk and run. I don't know if anyone has worked with this rig before. I found it a little hard to smooth the run animation. Either way, feedback is much appreciated! :) http://vimeo.com/167209841
@AndyC_Art try reducing the intensity of the normal map in this area, or running a normalize filter on the normal map, it's possible that invalid normal vectors are being used here which could cause shading artifacts