Hey Guys, I am working on a project where I have 2 separate approached to Blendshapes in general. I would like to do Blendshapes to correct Joints with overlapping and i am wondering if its possible to bake that onto an animation? Currently, those blendshapes for eg. Elbow folding blendshape is added as a Morph target…
Hey polycounters, Just wanted to share something I have been testing latelly. For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view…
This is really really cool! I had an idea for a effect in my game and I think with your realtime intersection boolean I could be able to make my idea real! but it seems your asset is no longer on the Asset Store... I am just a coding beginner but I want to ask you how did you code this? I see it creates a new object at a…
Hey all, Is there a renderer that can work alongside Blender to produce realtime raytracing like D5 renderon the latest end RTX GPU?So far with Cycles theres a slight noise jitter that happens when moving around the viewportand Im looking for a smooth experience like D5 or UE5…
Hi -Not Remote Work- We are looking a skilled lighting artist that is very experienced in unreal engine, creating realistic lighting for scenes as well as understanding and making use of ray tracing for realtime productions.Requires the ability to work along side a DoP and Colourist at our virtual production studio in…
Hey man! I have a suggestion. Since it is based on a digital painting-turned-movieshot, but this time made in realtime, I think you really should record a small video inside your realtime app/viewer to clearly show what you are doing here. You are getting so close to the source material, and with such an illustrative…
Hi everyone! What are your go to solutions for destructing things and buildings? I have this huge piece I'd like to break down to make level design interesting, and I'd like a lot to make it while navigating (Blender Walk Mode would be very good ! ) and breaking things as I go (click to throw primitives in or something) ,…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting 3d environment artists for a range of real-time projects. Ideal candidates should have examples of environment modelling and texturing…
Hello world, I didn't posted here very often here, but I would like to show you guys my horrible works here. I worked with VFX, Lighting, Shaders, Suggest optimization. Thank you so much. Hope you enjoy ~~ https://perpetualray.artstation.com/ rayextreme [at] naver.com
Hi guys. I guess this is my first post here. So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm. This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime…