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Realtime destruction to static mesh ?

greentooth
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another caveman greentooth
Hi everyone!
What are your go to solutions for destructing things and buildings?
I have this huge piece I'd like to break down to make level design interesting, and I'd like a lot to make it while navigating (Blender Walk Mode would be very good ! )  and breaking things as I go (click to throw primitives in or something) , then make a static mesh out of that ?.

For now I'm wondering where to head to do this realtime point and click destruction. Chaos looks good but I'm not sure how to freeze things up afterward?
Honestly if I could do it in a game like Teardown, it would do perfectly too!
I'm open to any kind of workflow / software letting me do that. even and maybe especially voxel !
https://www.youtube.com/watch?v=TWfeWtv7Iww

https://www.youtube.com/watch?v=v4aGLSe42eM


Thanks

I'm thinking later on making some inverted mold and boolean-that with the original piece so I don't need to have the fracture to remain in the level.  That's a secondary part anyway

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  • another caveman
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    another caveman greentooth
    Someone at work pointed this out, worth sharing :)

    https://www.youtube.com/watch?v=cndppiC5FpE



  • another caveman
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    another caveman greentooth
    Here is a rough attempt through UE4 Voxel plugin, going to try later to push this further to something automated through UE4 Houdini engine, from freeroam and shoot to game ready static mesh (no physics involved yet, so far it's really just live previewing future boolean operations, kind of)

    I'm also giving a try to doing it all in Houdini and with non specific destructions, like random damages, but pausing now as I need to seriously optimize it. I'd need to group voxels per wall etc, to have as few distinct rigidbodies. Bit stuck with it so far

    colosseum model I reworked downloaded from 3dwarehouse, user: Will 


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