Team name: Driftwood Games This is NOT a registered company. It is just the name of our team within the lecture at the university. Project name: Pontification Brief description: Pontification shall provide a unique and addictive game play within the niche market of side scrolling games. The background story should be…
is anyone else having this problem, in SP 2.4 i used to sometimes bake by mesh name and with a CAGE and it would work fine, but now although this new update has fixed bake by mesh name im getting a massive mess when I use bake by mesh name & with a CAGE. All the baked maps are affected (World Space normal, normal,…
Funny story really... I completed the ArtStation Challenge and after 2 months of heavily grinding all those long hours essentially left me in trauma once it all came to an end... I've been on an emotional roller coaster struggling with this one lingering question, "So... What do i do now....?"... Spending weeks playing…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
What a load of bullshit, this is up there with trademarking saga, fuck it lets just trademark every word in the dictionary as either a company or the same generic game, infact could create a game giving it the longest name in history, just the dictionary back to front, then we can just sue everyone that uses it or at least…
Hello everyone! (or should I say, hello polycounters? :3 ) I've been interested in modeling for some time now, as I did like 4 years ago too. 4 years ago I found an excellent free modeling program, but I totally forgot everything about what it was/how I found it. So what I am asking is, does anyone know any good free 3d…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Just learn to use naming conventions, it takes very little effort upfront but can lead to huge benefits later on when the project gets big. Also proper naming conventions really speed up the export process to game engines, since that way your tech artists can setup import export scripts that automatically figure out if…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…