I wanted to do a Material study and work with a stylised art style so that I could expand my technical arsenal, so I decided to make some assets from the popular TV series Rick and Morty. https://www.artstation.com/artwork/3D4xB
Hi all, For some reason , I do not see my Specular in the material preview of udk. Maybe I toggle something? Im searching online and I didn't find why. So im able to see my Normal map but no specular? Do somebody have an idea? Thanx
Hi, I want to create a material which emits projector like lights which are rotating. I want also to have particles in the light. Here is an example of what i want. Here is what i was able to achieve till now. Please help me out. Thanks in advance!!
Afternoon everyone, I recently wrapped up a project and now available for any potential material or texture work you might need. https://www.artstation.com/stefan0794
there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
Hi all! I'm seeking some advice for my workflow... I have a project I am getting started on that involves modeling an island. I have plenty of reference material for how I want this island to look, such as top-down drawings of the specific shape and size of the island as well as landscape features and several buildings,…
I've received a lot of feedback is that it looks like SSS wasn't used, but I think it's very close to what I realistically look like (and I make it in Blender and if I turn up the Subsurface Scattering the material will look like jelly.) . I can't see the difference in textures between me and the good ones on SSS, but of…
Hi all. Maybe someone have ideas how can I create material like this wood in substance designer? http://scaletrainsclub.com/board/download/file.php?id=40812&mode=view It is wood with many layers of painting and it has specific pattern. Thank You.
Hey all! I'm starting a new character based off of a Blade and Soul concept piece a friend of mine found. Just curious, for a character between 20-50k tris, how would you break down the UV's and materials for this guy? Looking forward to input!