Hi,
I want to create a material which emits projector like lights which are rotating. I want also to have particles in the light. Here is an example of what i want.
I'd use a tapered cylinder instead of a cone. That way you can have tiling UVs(unwrap as a regular cylinder) so the panner will work much better.
In addition, I'd use the emissive input of the material, change the blend mode to additive and change lighting model to unlit.
You can add some vertex offset movement(using world normals) to make the light shafts look like moving inside the cone and not just on it's surface as a detail too.
You can try some random-emissive thing with particles according to the particles' colors and time.
Replies
So, you are making something like this, right?
I'd use a tapered cylinder instead of a cone. That way you can have tiling UVs(unwrap as a regular cylinder) so the panner will work much better.
In addition, I'd use the emissive input of the material, change the blend mode to additive and change lighting model to unlit.
You can add some vertex offset movement(using world normals) to make the light shafts look like moving inside the cone and not just on it's surface as a detail too.
You can try some random-emissive thing with particles according to the particles' colors and time.
Changing the lighting & blend model helped.
I have a problem though. The bottom rim of the cylinder shows up a rim. How can i remove that?
How do you know this??
I only know this problem because I run into it so much, it's quite the annoyance.