London Siggraph - https://london.siggraph.org/event/byoa-february-2017-edition/ Facebook page - https://www.facebook.com/groups/417454175044/ New Pub!! The Lukin pub, 4 Conway Street in London. http://thelukin.com/TheLukin/welcome.html Feb 20th 2017 - 6.30pm - 10.00pm…
Hi, you can view some of my work at the link below. Portfolio - https://www.artstation.com/swoozeh If you like my portfolio, feel free to reach out and inquire - work can be paid per hour or per project.Email - swoozeh@outlook.com Thanks
looking for someone to mimic a video style like this involving two characters on-screen (instead of the one female): https://youtu.be/KDaC4Y_ZkUU it will be two drawn characters overlayed on top of real photography. the example uses 97 pictures varying between half fulls and partials. the final number is likely to be a lot…
Hi, I am a 3D animator looking for freelance work, currently living in in London, UK. I have 8 years of experience in 3D animation. I specialise in rigging and animation and I have experience in modelling, rendering and lighting. Please have a look at my latest animation reel at https://vimeo.com/fbako/animationreel2014…
I have mesh in base A pose. I have several FBX files with matching animations. I import animation to my scene, and mesh changes pose the the first frame of animation. Now few questions: 1. How do I get back to base pose ? 2. How do I add more animations, and switch between them ? edit: Haha sorry, wrong forum. Please…
I've looked around for a bit and each time turns up nothing. I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop…
Hey I recently switched over to Maya from Blender and am trying to find the best approach to creating multiple animations in the same scene. Is creating all animations back to back on the same timeline the best way? I know in blender you can just create a new Action for every animation and it sort of organizes multiple…
I am needing to animate a breaking ocean wave and am wondering if anyone has any experience or ideas to best setup a rig to do this. I have successfully generated a wave animated with morph animation that works extremely well, however the engine it is planned to go in only officially supports Bones-based animation so I am…
Looking for paid help with character animation for an upcoming VR experience. All character animations will be captured via a body + facial Motion Capture suit. We need a single Character animator to help clean up this data and put everything in place to have our 3D character models merged with these motion captured…