I've looked around for a bit and each time turns up nothing.
I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop from a segment of frames.
hope I explained that correctly
Replies
and in the dopesheet editors toolbar there is a dropdown list, select action editor, and than you will have a other item in the toolbar for selecting actions and adding new ones.
hope that helps