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Animating separate cycles in blender 2.5/2.6

polycounter lvl 13
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Hawt Koffee polycounter lvl 13
I've looked around for a bit and each time turns up nothing.
I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop from a segment of frames.

hope I explained that correctly

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  • passerby
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    passerby polycounter lvl 12
    spilt the blender window and switch the the dopesheet editor, or activate the animation layout.

    and in the dopesheet editors toolbar there is a dropdown list, select action editor, and than you will have a other item in the toolbar for selecting actions and adding new ones.

    screens_20111030114250.jpg

    screens_20111030114301.jpg

    hope that helps
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