That's pretty sound advice guys ! I've got two years till after uni so i can build up a half decent portfolio between work. Ill keep it balanced to a point but characters and hard-surface are my two loves, combining them gives you mecha's or influenced armored people. For some real time referencing, i broke out Ac4A and…
Not so sure.. if there was a way to prevent minors under 18 from seeing said pictures, or a verification process I wouldn't have a problem with said site, but I think there's too much pornography out there that they will most likely never be able to queal... On the other hand, I've seen porn kill people's marriage in my…
Hey guys I'm still pretty new to UE4 and I've been trying to troubleshoot this issue I've been having but can't seem to figure out what is going on here. On certain parts of my mesh I seem to get incorrect shading happening? I've checked the UV's and lightmaps and from what I can tell everything seems to be okay. No…
Hi everyone! i'm new to the forum and i would to ask you a question, maybe stupid but very important for me. I made mi scene with the meshes, light system and everything i need, but for every try i did i can't remove that "artifact" that i see between two mesh, i continue to see the edge of the mesh like a thin vertical…
I'm new to the world of normal mapping. I'm looking at normal maps to fix some really bad mesh normals on a corrective blend shape. I'm using UE4, but this would apply to any game engine, I imagine. Tangent space normals haven't worked out initially, since they don't override the underlying mesh normals. Seems more like a…
I tryed looking this up on the net but. I couldent fid the answer. I noticed when I wouls tranfer my mesh to z brush, I would get two meshes , one inside of the other. Of course, this would cause issues latwr on. my layer did involve wdit poly as well as edit mesh, but I cant get rid of edit mesh. I think this may be the…
heres a tutorial showing a workflow i developed for creating perfectly tiling meshes in zbrush for things like cliffs that are baked down onto low poly meshes that follow the normal maps mesh http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/
Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Hi all I am working on my characters arm and it has some symmetrical plates. In order to sculpt them with symmetry I have to do it on the local axis when the mesh is not rotated. At the same time I make array instance of the same plate and transpse it to the desired position on the character to see how it fits with the…