I tryed looking this up on the net but. I couldent fid the answer. I noticed when I wouls tranfer my mesh to z brush, I would get two meshes , one inside of the other. Of course, this would cause issues latwr on. my layer did involve wdit poly as well as edit mesh, but I cant get rid of edit mesh. I think this may be the issue but I dont know how to resolve it. Any help? Thanks!
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i think the layers in max, edit mesh and edit poly and are acting like two seperate meshes when converting over to zbrush thus why there are two meshes in z brush. I used edit poly because in edit mesh (default) has no tris which makes it easyer to work with. am i missing somthing?
sorry about the bad grammar. the first post was done on my phone.
You either want to delete half of your model then mirror it with slice turned off, or turn on slice and hope that it doesn't create a nightmare seam down the middle. You can solve that by making sure all the verts in the center are perfectly center or within the weld threshold.
will try
ive done theat but I get the same result, thanks for the input.
i turned slice off because it gave some weird artifacts (like the prementioned nightmare seam and others), but ill also try this as well.
thanks guys, its awsome to get feed back from people in the industry is just frustrating because getting internet access at my base is very inconveneient. ill be back soon.