hi guys its a courier project for Dota 2, i call it Silly Dragon. im trying to direct the animations to a more crazy movements, like its a little fool. the idea was to make a cartoony dragon with chicken legs to make reference to the original chicken. these are the fist model with some pattern tests the i started rigging,…
Hey all, I am currently in my 3rd year of University and we are to make a game in 3 months. We decided to make a zombie shooter, based in Eastern Europe. We have a team of 3: 2 Environment Artists and 1 Animator and we are looking to get some more people to join to create the best game possible. The game will be an over…
Hi everyone. We are looking for 2D artists to make characters (animated, and in modular pieces), level tile sets, backgrounds, and some UI pieces (text bubbles, some buttons etc). You would essentially be creating additional content to our product which will be available as in app purchases. We are a small start up located…
Good Day All, I'm currently working on my senior project in UDK, and I thought I would start a thread that would follow the project for the next 2 semesters. So far the game designer has blocked out a simple level and I've started making many modular building pieces. One problem I have ran into is shadows showing up…
Hi guys, Just wanted to post a project I'm working on with a friend of mine called Project Aftershock which is multiplayer co op racing game. Still in its early stages as we have yet to include gameplay elements to it. However we posted some screenshots here at Flickr: And a roundabout video tour of the first track work in…
https://www.artstation.com/artwork/kXyOz https://www.artstation.com/artwork/PZ9g3 https://www.artstation.com/artwork/GWwEB Finally finished and uploaded! I want to conclude this project with one last picture of the renders and the links to the Artstation projects, you can see some more progress GIFs there. Tomorrow is my…
I struggle with this as well. You can pretty much work on a project forever if you let yourself. There is always something to rework/improve and things you can add to a project. A few things that I've started doing is keeping my projects small and trying to be as economical as possible. For example instead of thinking of…
The Chinese Room is an award-winning game studio based in Brighton, but working remotely across the United Kingdom. We have just signed a development deal with a major publisher and are expanding our team for a next-generation console project, scheduled for release in summer 2015. We are looking for passionate, dedicated…
Team Holy Lunatic is proud to announce that development has begun on a new single player total conversion mod based on the popular Half Life 2 engine titled: Project Phi This mod will take single player first person shooters in a whole new direction, and will feature new player models, maps, weapons, and adversaries. For a…