Good Day All,
I'm currently working on my senior project in UDK, and I thought I would start a thread that would follow the project for the next 2 semesters. So far the game designer has blocked out a simple level and I've started making many modular building pieces.
One problem I have ran into is shadows showing up between my modular wall pieces. I know this has something to do with my lightmap unwrap but I can't figure out the problem. Here is a checklist of things I have tried:
All hard edges are not stitched
All edges line up with checker pattern in uv window
raised and lowered lightmap resolution
made sure modular pieces where lined up perfect on grid
made sure my smoothing groups are right
built with production quality light
I think my checker pattern that I am lining my uv's up with must be the wrong size. If I want my light map resolution to be 128x128 in UDK what size checker texture do I need to use and how many pixels should each square be on the checker pattern?
Thanks!
problem
sample unwrap
Replies
[ame="http://www.youtube.com/watch?v=ntx10JMl9f4"]Fixing Lighting Seams in UDK - YouTube[/ame]
and
http://forums.epicgames.com/threads/802952-Modular-Lightmaps-Issue
yay
Thanks
I recently done a research paper on modularity covering alot of different stuff, this is coverd amongst other things and polycount has a large section on modularity itself here http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 (it also includes the research paper I mentioned) a lot of useful information on there if you have time take a look