Hi Wiktor, Thanks for the reply. So I still don't know why it's doing this, but I know what is happening. For some reason, when I am messing with sliders and different parameters within NDO, the specular slider within 3DO gets turns all the way up. Kind of strange as I am not messing with the sliders within 3DO at all when…
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…
Hey. Thanks for the cool program. I've been learning the workflow over the past week and we are about to use it on a game as one of our main texturing applications. I've just downloaded 2.0 and am checking it out. I created ton of materials for 1.8 today, but it seems I can't use them with 2.0. They don't show in the…
Hi, I'am relatively new to zbrush and just trying to feel my way around, trying to follow a speed sculpt but hitting problems straight away, how do i get from the first picture to the second picture?? I can slice the tube up and get the shape but when i delete either side of the purple bit which i need I'am left with an…
Well, finally after much deliberation and distraction i've found my way into a course (Cert @ AIE in Aus), meaning i've finally got some sweet lovin' time in with 3D Max. So please, for the love of god help me get better. Oh and *waves to Jackablade*, the man always speaks so highly of the place and the denizens that…
[ame=" https://www.youtube.com/watch?v=oSa85b6BX0I"]RappaTools 3.2 - YouTube[/ame] What's new (1515 aka 3.2): - Added quickTopo for quick retopology. - Added WorkingPivot Tool. - Added Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid. - Added Smart Transform Toggles where you double tap to change the coordinate sys.…
Assuming you pulled the specular value from the slider, not the color picker, that is working as expected. The specular slider is in linear space, while specular textures load as sRGB(gamma space) by default. If you enter your value with the color input and then copy the hex value, that should match up as both the color…
Hey, @BradleyMAdams ! Your blocking looks fun! Just a few thoughts! -When he springs off the wall, he seems a bit light. I'd really exaggerate the squash and stretch there to add more energy to his leap. That should also help make the piece more exciting :) -I think it'd be nice to have him slide down the wall a bit…
Well here's some work in progress images of some things I'm working on, hope the wireframes help. Recent distractions I started: Should actually finally finish a rem 700 action so I can finish this M24 and the M40 that has been sitting unloved and unfinished for god knows how long. Well sure let's pimp that wip out too…