Sorry for the late repply, you are both correct. I was just confused on how to use real life values in UE4. The engine handles the conversion just fine. As I stated, you just have to change to "unitless", type the value you need and then switch to Lumens or Candelas, UE will handle the conversion. Thank you both!
Hi! First post on polycount, friends told me to join and ask for critique on here for my latest work and don't know why it's taken me so long! Anyways, my environment creation module at university is due in in around 2 months and so far the images that you see here are what I've got. I was ready to call it done but I feel…
Hello, I am texturing asset in Specular Glossines workflow and I wanted to render it in UE4. But I don't know how to create material that will accept spec and gloss and won't need roughness. Is it even possible ? I tried to use various functions like multiply, and x-1 but it is not working well for me :persevere: Can…
I came up with the idea for a device within 3DC that would give you the ability to use voxels to create a perfectly tiling normal map. It seems to me that Voxels would be perfectly suited for this kind of work. Andrew seemed to think it was a great idea but unfortunately it's not seen the light of day yet. I started a…
i was just testing out and reading the doecumentation, but why does it has roughness and specular? isnt it basically the same thing? why dont they just blend it together
Hey everyone! I've been meaning to start posting my work on here to get feedback and whatnot for a while now, but I'm just now getting to it. As a huge fan of Dead Space, I decided to remake a level from the game as a way of becoming even more familiar with UE4. Specifically, this is the 'Main Atrium' area from Chapter 4.…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Hello again, if I make a table for UE4 in 3dsmax, what is the way to do it right? The easiest way seems to me to just make a cube for the top and 4 cubes for the leg and attach them. Maybe delete the top polys where the legs meets the bottom side of the top cube. Another way would be to cut the plate so that I can extrude…
Welcome to ESTRA. Estra is a third-person team oriented strategy game where the goal is to work together and destroy the enemy headquarters, located at the opposite side of the arena. At the beginning of each match, you will start by selecting a spirit and creating a load-out. The spirit you select will be your in-game…