Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…
Hey guys I thought that I’d post some images of Paragalis along with the links to the tutorial and model files. This creature started off as a personal piece and somehow snowballed into a full-blown tutorial “funny how that happens”. Anyways I did this for the community and I figured a few of you guys might find it…
A university project requires a prehistoric creature to be modeled, mechanical elements can be introduced, or a completely mechanized dinosaur can be designed and created. For this project it was decided that a half organic, half hard surface model would be created to allow the model to show strengths in both areas. The…
Opportunities for artists at Acheron Design Melbourne (For a brief, colourful overview, go here: http://acheron-design.net/Acheron-Artist-Job.pdf) Acheron Design, a Melbourne-based game development studio, is currently recruiting artists for an upcoming commercial PC game. We are looking for talented 2D and 3D artists to…
This project is done, scroll down for more screenshots [ame=" https://www.youtube.com/watch?v=ikoc3nbh96w"]https://www.youtube.com/watch?v=ikoc3nbh96w[/ame] Original Post. Hello there guys! Doing a 1vs 1 level for my end assignment for this years semester at school. Working on this for about a month or so and experimenting…
Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
I've been testing the quixel suite for few days now and so far I have been really impressed. But now I ran into a problem that I can't seem to figure out. Basically the scuff masks for the template painted metal materials seem to only generate only along vertical edges and not horizontal edges. Here's a screenshot of my…