The AI seen in the picture is killed, but the Mesh remains like that with the following displayed my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt .... What am i supposed to do here? somebody please tell. Seeking help.
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…
I found this article pretty informative, about how to spot AI fakes, and whether it's ultimately a losing battle (or not!). https://www.science.org/content/article/deepfakes-are-everywhere-godfather-digital-forensics-fighting-back One thing I found a little bit annoying was their reliance on perspective lines to help…
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…