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Creating Low Poly assets

Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him.

This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different results every time I've tried so far).

My question is should my low poly 1 segment beveled object be encompassing the higher poly or be inside the high poly?

Thanks

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