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Author:
ziwuxin
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Unreal Engine
UTSeqAcT Creating Issues
JZAcH
polycounter lvl 13
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JZAcH
polycounter lvl 13
May 2012
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed
my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt ....
What am i supposed to do here? somebody please tell.
Seeking help.
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