Hi there guys. I'm a complete newbie to 3D work, but seeing as I've got some spare time I figured I might as well learn some new skills. I came up with a 'Masquerade Ball' style concept for Death Prophet, and so far I've managed to whip up a mask in Blender: Basically, it's a regular masquerade mask, but I gave it the…
Hey Guys I am modelling the Arecibo, Puerto Rico Observatory. It is the area where I was born and has peaked my interest for a game. Now I have a few questions, I was wondering how to properly approach this and ask before I finish so I can make necessary corrections as I go. I am going to model everything. It is all quaded…
SR. ENVIRONMENT ARTIST Are you ready to create some of the most recognized environments in nextgen video gaming? Do you want to be a part of one of the most popular video game franchises in history? If you are up for the challenge then we want to speak with you!! Duties: Your typical day may involve modeling, texturing,…
Hey people, thought I post some stuff I did last year just to get it out there really rather than sit on it like I usually do. :) Comments and crits welcome. Pretty much all of them are unfinished. Maybe one day I'll go back to them. Should maybe mention that the head busts took around 2-3 hours.
Hey everyone, This is my first time posting work on Polycount. I've been doing 3D for about four/five months now and I'm starting to work on my portfolio. I just started this character the other night, so there is couple hours of work put into it already. I have a tendency to jump around from characters too much, so my…
Hello, A big Typhoon is coming on Japan tonigh, one of the most big one they got in the past... I would like to know who are living on Japan, and if you will be ok tomorrow! I'm living in Tsu, county of Mie... News at the TV are too bad and living near the sea and will be high-tide when the tiphoon will cross the town…
Hi everybody, just sharing this - had some holidays by my lonesome so I thought I'd bash this out. Hugely inspired by Colossus: The Forbin Project - everything was made pretty rapidly (heavy use of tiling materials, virtually no UV2 work) but consistently, and my idea was to essentially carry the scene with the quality of…