Hey everyone,
This is my first time posting work on Polycount. I've been doing 3D for about four/five months now and I'm starting to work on my portfolio. I just started this character the other night, so there is couple hours of work put into it already.
I have a tendency to jump around from characters too much, so my goal for this project is to have a full completed character for my portfolio. (modeling/mapping/texturing).
Any Comments or Crits are greatly appreciated.
Replies
I fixed some of the things you guys mentioned like the straps/folds/containers.
I also removed the knife for now, and am considering different places to put it.
C & C Welcome.
Talking to recruiters and artists in the industry, what they want to see in portfolios seems to come down to personal preference a lot of the time. I've been told they want to see more unique objects and I've had a recruiter tell me I should have more crates and barrels in my portfolio, so take your pick. Really when it comes down to it, just try to make cool looking shit, they might love it or they might hate it.
Back on topic, what kind of sweet ass haircut is this guy going to have?! Spiky flat top, mullet + bandana? I NEED TO KNOW!
Also, those pants need some pockets.
also A symetry those wrinkles on the pants , way to uniform right now
not a fan of the beard sorry
also give some hair stubble under hoodie/scarf if you decide to add a beard there.
other then that looking good
I think the veins in his forearms are too strong and too smooth/continuous. They really pop and make the total symmetry obvious.
Other than that I like what you've got going on and I look forward to more updates.
only thing that's been bothering me is his triceps, they look too low, usually there's some space between the elbow and the bulge. maybe super huge arms do that? just doesn't look right to me.
Here's a quick color test I did to see how things look. Ill be fixing all the things you guys mentioned right away.
i think the overall anatomy could use some tweaking, forearm area, the back of the arms, the rib cage and the triceps like killingpeople mentioned
i would look at kimbo slice for some reference if you havent already, because it really is starting to look like him with the beard and all heh
http://bigsteez.files.wordpress.com/2007/07/tankkimbo1.jpg
http://weblogs.newsday.com/sports/watchdog/blog/kimbo-slice_image.jpg
http://fiveouncesofpain.com/wp-content/uploads/2008/10/img_8367-shamrock-and-kimbo-02.jpg
just my two cents.
keep it up
Anyways, character is looking cool (liking the massive beard :P) tho the anatomy is a little shaky in places as has been said. The boots are kinda bugging me, might consider doing them in sub d and just detailing in zbrush if that (can't all be richard smith :P).
As far as design goes he is lookin a little plain, tho maybe just throwing in a huge gun would fix that =D
needs more chest hair please! looks sweet dude
At this point i think your not too ready for textureing yet. You still have those modeling issue to address in the pants and arms. Wrinkles in the crotch and fixing some anatomy issues.
I think this dude is coming along nicely and you should go that extra mile to make it shine. Think about what the others said, and keep pushing it, making it your own. Best of luck, I think this could come out really, really nice.:thumbup: