Grab it here! Changelog from Teddy: Hi everyone! 2.0.2 is now available for direct download. :smiley: The biggest focus here is on stability, we've tried to fix every crash that's been reported these past few days, but this build also includes a whole lot of Smart Material updates. The full changelog below! - Added 3 new…
Wanted to show a comparison between an Unreal 4 engine render and my previous marmoset render. Unreal 4 render Comments, critiques welcome. Original thread here, https://polycount.com/discussion/202386/star-trek-wrath-of-khan-khan-noonien-singh original marmoset render
Hello! I've encountered weird artefacts after light baking. I tried to bake it several times. First, I did test bakes at low settings for speed and noticed that usually the second bake produced these artifacts. To get rid of them, I had to discard the changes on github and start over. Now it seems that increasing the…
Hey dear Artists, This is my first post here :) I actually wanted to post my new Project but it is not finished yet. Here is an Assault frigate Mk.II which I created for the mod Elite´s Conflict Mod for the game Star Wars Empire at War: Forces of Corruption. It is an older peace but actually one of my favourites. The…
Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
Just strolled through the Astartes AMA and he stalks about using libraries, buying less important 3D assets and having help for recent/future cinematics.He also has 20 years of 3D experience with 10 doing professional work. Just for some perspective. Mao you could get there, but it would be take a long time. Since you're…
Looks amazing Brian. I am finding myself in the same boat you were a few years ago when you started this project. I am staring at the inevitable that my employer is struggling with me being the last artist. I am planning out the revamping of my portfolio with many years of old work but nothing really new. I wanted to take…
Great start! I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize. We have some resources on our wiki about modular workflows: http://wiki.polycount.com/wiki/Modular_environments…
I wanted to challenge myself to create a game ready character of the great Khan Noonien Singh, superbly portrayed by the immortal Ricardo Montalban. The major challenge besides the skin detail was capturing all the tiny electrical elements and intricate wiring across his sash, communicator and necklace into a optimised…