Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
If anyone can help me with this problem, i'd really appreciate it. This is my setup: -Dual Xeon 3.0ghz -4gigs DDR500 -EVGA Geforce 6800 128 -Dual WD 10k rpm HDD RAID-0 -ASUS NCCH-DL Mobo Problem: I'm running Maya 5 and it seems to stutter badly when I do and do not have a project opened up. The only update i've done as of…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
yeah the raw maths for the iPhone 3gs point towards it being able to do upwards of 112,000 triangles onscreen (at 60 fps) - but in reality, it starts to slow down quite badly at over 5,000 or 6,000 triangles, when using a 3d engine like Unity.
*Slow clap* awesome work man! I think though that some of the shadows can be brought down a touch, right under the pecs and under the armpits are where they stick out especially. Looking great otherwise!
The landscape I imported into UE4 is using weight blends, and has 16 tiles. The material I am currently using has selections for 15 layers of materials, and is currently working in a one tile landscape just fine. When I put this material onto the 16 tile landscape however, only one material is showing up. I am using World…
Dear people of Internetland, I have a folder on my computer with the intruiging name of "To sort before I die". While I'm sure some would see that as proof of my procrastinating nature, I like to look at it and think "So far, so good!" and everytime I actually go in there and sort something out, I think "Good job" to…
Hey guys, first post/thread on the PolyCount forums! I've been looking around it for ages and just never got around to signing up, theres been some amazing art work! Ok so I decided to start creating a new portfolio piece. I want it to be possible to put in game (to show off my low poly modelling skill as well as high…
Thank you @CheeseOnToast I keep forgetting painter stuff, I defi check it out. I did notice that we add too many layers of mat definition that these tiny artifacts just disappear or not so visible but its always good to know how to get clean results. I wonder how much is allowed to be ok when it comes to bake artifacts…
ok here is another issue im having with maya 8.5, my texture shows up just fine on the fish,but i need to adjust some verts to line up the textures better in the uv texture editor, but the image wont show up,it just turns white when i try and turn it on using display image on and off button, anyone know what the cause…