This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually need these edgeloops that are just there for shading, or is there a way I can unlink the two and remove those loops and use custom normals instead on the low-poly? It's my first game-asset so I'm unsure how you go about it. If I just unlink and remove them on the lowpoly, the shading is much worse after bake. I assume that even if you bake from high-poly, the result is still somewhat contingent on the low-poly normals?
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