Wirrexx, I searched "water heater" and was able to find plenty of good reference: https://www.google.com/search?q=water+heater&aq=0&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=wPn_UNjGEtOK2QXvoIDIBg&biw=1440&bih=815&sei=wvn_UOfXG6ig2QXMgIHQBA
when u find the transformer button for that spiffy invention of japanese talent, plz share. I was going to get one back in la, but every coffee drinkin, poem writin snob was in line ahead of me.. :\ texas doesn't believe in savin gas n money, so I'm sure their banned here thx to bushy.
No Offense dude but you should put some major work into that low poly tank. Here is a quick draw-over I did to help illustrate some points So the first thing is that based on this image it looks as if you have some N-Gons on the faces I've marked with xs. Both of those faces seem to have 6 sides. That may just be a trick…
i dont know how they would go about blocking exe's, and generally i think that may be kind of bad because some of us use programs like marmoset and xnormal that the school doesnt have. they implemented a proxy server about a year ago and thats kept people from doing things like patching certain games, starcraft 2 for…
I'm a Graphic Designer in games :) I should really contribute to that bare Wiki page ;p As far as HUD/UI design goes, I'd actually suggest looking at the following: Symbol - [ame="https://www.amazon.co.uk/Symbol-Angus-Hyland/dp/1856697274"]Symbol: Amazon.co.uk: Angus Hyland, Steven Bateman: 9781856697279: Books[/ame] Los…
wow i wasnt aware that people liked the toon version so much, kinda feel bad for going the realistic route ;p but i must finish this piece off sooner or later , i think i had alot of trouble with the toon one because i just didnt have it thought out completely and when i mixed in dramatic lighting and fog , it just didnt…
Hi there So instead of the hair joining smoothly, the separate planes are showing through. No idea why, never had this issue (in unity looks even worse). I did transfer vertex normals too. P.s. What is a good poly count for hair? considering they take very little as individual planes, together they can build up to some…
I believe that was indeed the problem (imported n-gons) Thanks! Are there mapping options in the suite toolset to smooth the geometry? You can see divots in the surfaces here. My normals seem to be smoothly interpolated, but perhaps there's just not enough geometry involved in the bake? I understand the modeling bits are…
So end of day one - Base colours / materials are in and his Rebar club and arm wraps/armour are done! - Blood splat on the club's a bit cheesy but should look nice in render, all wet 'n' shiny! Took quite a while but was just starting to get up to speed there but I gotta stop now, it's 12am here man! :s
some tips: ☂) avoid underlines and dashes (n-a-i-m-a). anything that isn't alphanumerical, really. ☃) the shorter the better. ☎) it should make sense if you say it out loud. using real words instead of names and nicks isn't a bad idea. ☠) make it memorable. ☞ you're on your own now buddy.