Artstation to higher res images: https://www.artstation.com/artwork/9n1aW Final Render: Hey Guys, A little while ago I started working on a dwarf character to use as a test model to improve my character art workflow. Any questions I come across or have noted will be applied to this character.If I get extra time want to…
Arkane Studios is seeking talented and highly experienced User Interface Artist to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Artist, you will create the HUD (Heads-up-Display) and the game interface (icons, items, menus) following good user interface…
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
I understand that you need to use 1.8 in the meantime, but please be aware that 1.8 is essentially incompatible with dDo in Suite 2. Projects from 1.8 dDo will very likely not function in dDo 2. Normals should be no issue as far as I'm aware, so nDo projects should transfer with no issues between the versions. Just…
Hello World, My name is Sean, and I'm looking for some extra help to work on our Single Player game. Aurora will be based on a medieval fantasy world. The game will focus on main characters that you’ll find in future development games we do. You’ll see these heroes grow from where they started to where you’ll be seeing…
Thanks for the comments people. It helps me move forward knowing someone other than me likes the character. @haikai; I'll definatly keep an eye on the throat for my next dude, this one's beard covers it up so I dont really want to spend too much time on it. @camza; dwarf fortress...what makes you say that? :D I love that…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
If you want good foliage out-of-the-box, CryEngine is the best bet. If you want an engine that is used by the most studios, Unreal is probably the best bet. Dear Esther uses the Source engine. Eidos uses mostly custom engines. Unity is used more often by smaller studios and indies than by the big studios. But the engine…