Hello! I want to share some of my artworks that I did last year for the portfolio. Feedback and critiques are all welcome! Artstation: https://www.artstation.com/artist/ziwuxin Personal Portfolio: http://junliangzhang.weebly.com [UE4] Sci-fi Core: Introduction: The level was made by Unreal Engine 4. The level is more…
Hi guys ! I'm working on this project. It's inspired from a covered passage with toy stores only (thinking to add related advertisings later). This is my first try on UE4 and I would really love to have an outside look and critiques on this work please as it will be part of my portfolio. Thanks in advance !
@s1dK Thanks! @KrisLW I appreciate the kind words. I totally agree about the foreground, hopefully this iteration is a little closer. @xChris Thanks man! I try my best. :) @luliae Thank you, it's been interesting trying to balance the style. @ant1fact Haha, thanks! This week I've reworked the stairs and path from the…
In The name of Allah Hello everyone/ This is a relight from my previous scene https://www.artstation.com/artwork/3dlA1mVideo: https://www.youtube.com/watch?v=WwbAXRhf6Dk I knew from the beginning that this one is going to get a relight. because I set it in the middle of a mountain/hill where no artificial source of light…
Hi folks, I'm using the UE4 optimized preset from DDO. What it does is, put all masks into one *_R map at export time Red=Roughness Green=Metalness/Spec Blue=AO Alpha=Opacity And the heightmap I'm using for bumpoffset effects is stored in the normals alpha RGB=Normalmap Alpha=Heightmap However, when importing the normal…
Hello everyone! This is a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed inside UE4 yet. I'm open for any critiques and…
Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hi everyone! First post hopefully of many. :'( This is the result of my 20 weeks course on Video Games Art Production, I did the modelling in Maya and zbrush, all the texturing with Substance and final scene in UE4. it was a journey and did really enjoy the learning of the pipeline. I've worked in the past with C4D and Max…
Here is the final result: More at the end of the thread ((:. First week done! Inspired by The Mummy (1999) and the art of Rise of the Tomb Raider I have 3 weeks to do this environment for a school assignment called "advanced production project". The project is halftime so its more like 1.5 work weeks. This weeks goals…
Hey everyone, I just finished a new environment in UE4! I'm pretty happy with how it turned out. I decided to go with a realistic art style for this piece, because of that, I really tried to get proper scaling on all objects in the scene. I used Maya for modeling, Zbrush for sculpting, Substance Designer for making…