Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from.
Here's a paint over showing planned modularity.
And here is a quick block out I did in UE4
Also here is a
pinterest board with my main refs for this project.
So for the most part, all the elements will be made to the look good at a bit of a distance, but I want to do a fly through where I come in close to some of the environment. I was thinking to focus on the place where it looks like the chair lifts come in. What do you guys think? Thanks for any input and critique!
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I worked on a very, very minor part of this particular piece/level/structure for the actual game. Curious to see where you will take this !
And Kn0r I am super interested in your input through through out the process!
I think its gonna take me this next week to really finish off most of the main modeling without going into smaller prop stuff in the places I'm gonna zoom in on. After I finish off modeling the main stuff I'm gonna do a paint over to get an idea of how I'm gonna go about texturing it all (obviously mainly based off of the original). After the paint over I'm gonna get into world machine and try to get the mountains going. I watched a few videos this week on the importing process and making it look really tight once its in UE4 so I'm actually pretty confident I can nail it. Anyway any C&C is appreciated!
Try sculpting up some midground/background mountains in there as well to get some more depth in the scene. I'd love to see a simple mesh for the ship in the BG as well for the same purpose.
It may not be in the concept, but it would great to get some movement in the level if you do a flythrough video. A few suggestions for that would be:
Snow Drifts
Steam Vents
Animating those powerline things
Skybox movement
flags?
Etc.
Keep up the great work duder.
And I will definitely be making those mountains soon after finishing some of the main buildings, next thing on the list
Also all those recommendations are solid, will probably do all of those! lol
@pmiller001 Thanks!
I got the next few days off so expect something good by Monday
Anyway! Here's a quick update, I wanna get a nice sky box going so I might just tackle that this week, I feel like I haven't ever nailed that before so this could be a good challenge for the week ahead.
Trees - those are a hot mess, they are void of good silhouettes, out of scale when compared to the scene; and really don't make much sense being that high up, not many trees would grow at that altitude.
You lost your directional light, you had it earlier....where'd it go? You really should be pushing that to get your shapes.
You lost the contrast of the rocks - meaning...you had snow on the Y up facing surfaces yet now I can't tell what I'm looking at......your mountain/snow currently looks unnatural.
The snow flurries are distracting and your attempting to hide your scene behind it, don't you need to go back and look at your concept and do a better job of matching the lighting/fog/silhouettes.
Your foreground piece really messes the sense of scale, and doesn't work with this composition, if your dying to put something in the foreground go with a rock, keep the viewers/players focus on the structure.
over all you were on a better path on your 02-15-2015 post. Revisit...dissect what you've done and redirect.
Good luck.
I agree with pretty much everything you said. Only a few things, I'm not sure what happened to the lighting, truely. I believe I angled the directional light a smidge and it all just went to heck. I'm gonna go back and just completely reset the lighting. It also happened when I went in to change my skybox up so maybe I did something weird with the settings with that thats throwing it off.
I see what your saying about the rocks and snowy mountain weirdness, too much blank whiteness with some random lines and it doesn't feel natural.
I will also definitely turn off the snow effect.
I also do desire to have something in the forground, so maybe just some rock formations that would make more sense is just the thing.
Seriously thanks a bunch for the great crit! I was feeling overall like the piece was running away from me and that was just what I needed