Hello. I'm having a tiny issue. I'm trying to rig up a character for a few simple subtle poses. I'm using a standard biped and the Skin modifier. I've applied a few Joint angle deformers to the shoulder area and elbows, but I'm having some problems coping the lattices over to the other side mirrored. I've made a new Gizmo…
The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…
More of a technical question so if this is in the wrong place feel free to move it! Lately I have struggled in both my own animations and client work to figure out how best to approach a flexible weapon attach bone that allows for grip changes, as well as independent rotation of the weapon to accommodate cool looking…
I'll post some pics of my problem soon, max just crashed and I lost what I was working on. I would be annoyed but it was going terribly.. I always struggle with character rigging, and it always drives me round the bend. I'm pretty sure something I'm doing isn't right because I always end up with this problem. I'm using the…
Hey everyone! I'm working on a project that requires me to rig a character for pretty much the first time. So this may or may not be a beginner/noob question :s . I'm currently at the end of the skinning phase of things and am running into a few problems. My main issue right now is fixing some unsightly folding of typology…
I'm a professional rigger in the industry atm - working in AAA games. Looking for some fun rigs to do in my spare time to boost my skills. Work will be free and I'll make no profit off it - but I must be able to share/showcase the model online. I have a very good animator (also in the industry) handy too so we'll hopefully…
I don't really know enough about it to troubleshoot from top of my head. But what kind of object is that? I didn't think with nurbs you use standard shaders. I can't really say how exactly it works, but I learned it from doing some tutorials on pluralsight. These days I am using advanced skeleton whenever i have to rig, so…
I'm fairly happy with the character now, please let me know what you think, in the mean time I'll be thinking up a playground for it so I can test the gameplay mechanics and how the animations look in the games environment. EDIT EDIT: I've done rigging before but not much animation, the crits are much appreciated, I…
Greetings everyone, I am a 3D artist and digital sculptor and texture artist with over 5 years of experience in the game and animation industry. I am able to create low poly models specially used in PC game and mobile games. I can provide high detail models upon request. I am also skilled in providing quality rigs and…
I don't know anything about max or its skinning tools (which I should, wicked me), but maybe you didn't freeze the TranslationRotationScale values before skinning? don't know how max handles translation on joints, but in maya you generally can't zero out the translation of a joint as it is input in global space and not…