I'll post some pics of my problem soon, max just crashed and I lost what I was working on. I would be annoyed but it was going terribly..
I always struggle with character rigging, and it always drives me round the bend. I'm pretty sure something I'm doing isn't right because I always end up with this problem. I'm using the skin modifier but I don't have any better luck with physique.
It's about the leg, when a characters leg is pulled up infront of them some terrible deformation always occurs in the crotch and ass. And whenever I get it to look right when the leg swings forward, when I swing it back it looks awful. And vice-versa when it looks right swinging back it looks bad forward. I've tried the morph angle deformer but it doesn't seem to differentiate between the leg being 90 degrees forward and -90 backward?
another problem I have is that I know you are supposed to play with the skin weights until you have a good balance between the bones- but what if it doesn't look right at weight 1 or 0, or anywhere inbetween? When the leg is bent infront of the character it just loses all volume at the joint.
I've wasted a whole day flailing about in max and searching for tutorials on this and I'm totally at my wits end.. If theres something I'm missing please put me out my misery.
I dont know how many more times I can watch my model being torn apart without flipping out!
Replies
maxfile- (r6) 1.3 meg
http://www.rooster13.plus.com/argh.max
http://www.pankimus-prime.com/3Dart.html
hope this helps.
hope this helps,
Jeremy
edit: thanks for the help and the link btw. I notice something similar happens in your deformation test when the leg bends forward all the way and intersects slightly, but it is much less noticable. When it happens in mine the smothing groups go nuts and I get big black patches of shading.
hope this helps,
jeremy
Also, keep in mind how the character needs to deform. Ask yourself if it's really necessary for the model to kick its leg back 45 degrees at the butt? That's really a compound motion of the spine, pelvis, and thigh rotating. An arm swinging forward also involves rotations around the spine, and a little from the clavicle. You get the idea..
Anyway, also try tweaking your weights at extreme poses. If you can get deformations to look good in those positions, they'll look alright with more subtle rotations on the bones.