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Max 2008 Rigging question: Joint angle deformers copy/paste

polycounter lvl 10
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Kamui polycounter lvl 10
Hello.

I'm having a tiny issue. I'm trying to rig up a character for a few simple subtle poses. I'm using a standard biped and the Skin modifier.

I've applied a few Joint angle deformers to the shoulder area and elbows, but I'm having some problems coping the lattices over to the other side mirrored. I've made a new Gizmo with the same vertices on the other side but the paste doesn't mirror it across. Is there a work-around to this within the Skin modifier, or would I need to use the Skin Morph modifier for this? Or maybe if there isn't an easy work-around I will just have to edit the lattices twice :p

Thanks in advance.

Replies

  • Mark Dygert
    You want to use the mirror function inside of the skin modifier. You can access it by turning on envelopes. You might need to adjust the offset and or the threshold One adjusts the mirror plane the other adjusts the search radius around each vert.

    Adjust the mirror plane so it hits on the center of the model, the verts should turn yellow. Your model will need to be roughly symmetrical for it to work.
  • Kamui
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    Kamui polycounter lvl 10
    Vig wrote: »
    You want to use the mirror function inside of the skin modifier. You can access it by turning on envelopes. You might need to adjust the offset and or the threshold One adjusts the mirror plane the other adjusts the search radius around each vert.

    Adjust the mirror plane so it hits on the center of the model, the verts should turn yellow. Your model will need to be roughly symmetrical for it to work.

    That works for the regular vertex weighting but it doesn't copy across the Joint angle deformers or the gizmos or the lattice information.
  • Mark Dygert
    oh skin morphs? There is a paste mirror function inside of "Copy paste" it works pretty much like the skin modifier mirror function. I think you'll need to add the new bones first to the list and possibly make a morph for the paste mirror to work.

    I don't know what you mean by Lattice information? FFD modifiers? As far as I know there isn't a mirror function for that, but I think you can copy one lattice from one object to another by copy and pasting the modifier.
  • Kamui
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    Kamui polycounter lvl 10
    Yeah, there is a function inside the Skin modifier (not Skin morph) that allows you to attach a Gizmo to a set of vertices which would then deform depending on the angle of a bone. The function then sets a lattice around the vertices and you would move the bone as needed, then adjust the lattice at that state to "correct" any pinching etc. There is a copy/paste function within it but it doesn't paste mirrored information unfortunately.

    It's okay though, I don't really want to use a Skin Morph modifier because it's not really for animation.. just posing. I'll just end up repeating the steps for each arm.
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