at times, but most of times looks extremely realistic to me and is the best snow system by far I ever seen in any game to date ... It is clear that is not a offset mapping but a true 3d displacement , that is more evident if is more high snow ... also since the snow seems almoust seamless with the terrain , is it possible…
Hi guys! so i did this lowpoly character that is 900Tris and 1k maps for an art test that i am still waiting the the final answer. i had 6 days to do it so i splited this like this: - 3 days modeling - 1 day retopo,baking and finaly - 2 days texturing i want to know what you guys think about it :D
Hey this is pretty neat. Did you know there's a MaterialX extension for glTF in the works? Might be cool to support this as some point. It would be really neart to have a UV examination view, which could show a UV wireframe on top of a texture. Or maybe even UV seams on the 3d mesh.
http://www.mayoclinic.org/diseases-conditions/retinal-detachment/home/ovc-20197289 Don't stare at the blue LED light! That's just for the Cintiq's...no info so far with VR visors. Yeah, what happens if 3D-4K-120fps hit your eyeballs for long periods of time.
Actually, that wasn't the point of the article at all. The article is discussing the possibility of legacy support for long-dead consoles. It's talking about makeing entirely new games for the NES, SNES, N64, Genesis, and Turbo-Grafix. A Wii game would still take a lot of time and effort to develop. (not to mention…
Really depends on what the end product is. Not every game using asset packs is a asset flip. The creator of Lost Souls Aside used asset packs to create a concept video, and the hype generated through that provided him with funding to build the game with more custom assets. The game on release got mixed reviews because of…
So now Visceral are shutting down. Not officially confirmed yet, but I'm sure it's only a matter of time http://www.kotaku.com.au/2011/09/eas-visceral-studios-in-melbourne-rumoured-to-close-on-monday/?replytocom=374441#respond Of the remaining studios I guess the Australian Visceral studio was probably one of the less…
Professionally I am a clinical genetics scientist but I have a passion for video game development. I will be using this thread to post work I have been doing of a friend's character. 1.) The face - getting a feel for the silhouette of the hair - friend asked to make her a bit older. "More matronly," she said. 2.) Now that…