Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
The quality we aim for (Please only message us if you can send a similar quality miniature you did before) Message us on hello@r3dcreative.com or Discord: metavoros#8133
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
I am 3d artist with 15 years+ of experience. Currently available for any freelance work - primarily looking for hard surface/ prop work but open for any opportunity. (available to relocate since July) For last few years I have been mainly focused on hard surface works but I'm not limited to do only this kind of work, I can…
Greetings polycounters! I'm in a bit of a dilemma, and I wanted to hear your take on it. I currently consider myself a 3D artist (Mostly props, buildings, with a bit of environments) and I am currently unemployed. To add to the problem, circumstances mean that I can't work on-site anywhere and that remote-work is my only…
Team name: Currently there is no team name. Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning) versus…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
Title: 3D Art Lead Focus: Pipeline development, 3D modeling Type: Full-time, permanent Last day to apply: 8th of September 2019 Location: Sweden, applicants residing in European countries welcome We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have…
Hi guys, I know this will be a debatable subject since it's a matter of opinion but I'd like to try texturing hard-surface objects in a 3D environment. I was wondering out of the following list, which ones would you say are 1) The most user friendly and 2) Practically, in the sense better for hard-surface texturing in 3D?…