Hey everyone, i'm having problem with substance painter exporter. Maps export fine with 2k resolution or below, but with 4k I get this artefact. Comparison: Painter Unity Texture with artefact I also figured out that 4k maps export fine if I don't use image files on fill layers (lights)...
Hello,I have encountered this problem in Substance Painter when I export my normal map. After baking it seems ok but when I export the normal map some artifacts seem to appear. Any idea what could be causing this? Thanks. Normal Map Baked NormalMap Exported and then Imported
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
Hey all, I recently used zbrush polypaint to texture my model and want to export the obj with the texture information. However i used a few layers whilst polypainting and now when i export the model the texture becomes extremely messed up and unrecognizable. Any ideas how to export the obj with the correct polypaint? Thanks
Hi utility! The files in the preview folder is the ones 3do are using so those are not for export, Through the exporter you should have the ability to export to a variery of formats, including TGA! Do you only have the option to set the exported maps as PSD? And no need to invert and maps after export as ddo does that…
Hi everyone. I recently worked on Quixel Suite making some nice textures but have a problem when it comes to exporting. I work on Unity 3D and use the export preset but the metalness map comes without the alpha channel which contain the gloss. The export works fine with tga but they are very heavy and this means I have to…