Hey, Polycount
So I ran into an issue which I haven't really encountered or noticed before - any normal map that I export from SD ends up having lots of noise, unless I export pure normal color, or so it seems. Even when I fill the noisy areas with pure normal color, it doesnt actually remove the noise, it just reduces it. I normally export as TGA because of my engine importing quirks, my heightmaps and nodes are all 16 bit.
Needless to say, this is really bad for my case, since the compression in my engine exaggerates the noise even more.
Replies
if you're exporting 8bit png the same is probably true