Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Unreal 4, 2D Paper Thread Been looking into making a 2D Game in UE4 and it's quite intuitive. Thought I would share some of my findings, please feel free to add your nuggets. "The goal of Paper2D is first-class support for making 2D and hybrid 2D/3D games in UE4."…
Hi guys, this is my first post here. I would like to show you my first work on Unreal Engine 4. There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene! Edit: Most of my work…
Unreal Level Designer 9 Month Contract Guildford, Surrey £110pd - 130pd (if your daily rate is higher, I'd still be keen to hear from you) On-site / Full-time Our client, a producer of AAA-title games are currently looking for an expert in Unreal to join our level design/scripting team. This role will involve designing and…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Gears of War uses Unreal Engine 3. The editor, I believe, is called "Unreal Editor for Gears of War/Unreal Engine 3". Unreal Tournament 2004 used UE 2.5, and the editor's name was Unreal Editor 3 ;) It goes something like this: Unreal Tournament: UEd 1 and later UEd 2 Unreal Tournament 2003: UEd 3 Unreal Tournament 2004:…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
This might be a bit of a noobish question, but I'm a bit unclear on this. I'm looking at some materials in an Unreal3 project, and instead of having a baked specular texture (or alpha channel, etc), a lot of the speculars are generated in the material node editor, along the lines of…
Haha thanks guys! I have the portrait on hiatus while I work on the garments etc for the rest of the character. Ultimately I'm gonna try to get this into unreal for the final renders. Fingers crossed I can get that done sooner rather than later.