Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hi ,i want to show some of my better sculpts to the polycount comunity, I started sculpting 2 Years and 3 months ago and use zbrush to sculpt all my Characters. The couple and the sexy girl al still WIP ,want to finish them in 3 weeks :) Here is an sculpt i did for an cghub challange an Gargoyle girl…
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPi Or Artstation (1 dollar):…
Hey! Let´s say i have 2 Meshes in zBrush. One Mesh is the Mesh for sculpting and the other one should "block" it. I want to sculpt without intersecting. So no matter how i sculpt, the sculpt mesh and the "block mesh" should never intersect each other. Can i activate that somewhere? Thank you!
Whether intentional or not, you're moving towards stylisation. This can be a sub-conscious crutch when you yet lack the anatomical knowledge to tackle realism. I would advise against this until you understand the basic proportions/bony landmarks/morphology(the visual sculpt in the sense of top-most surface of skin and fat)…
well i don't know. i think anyone boasting about being a zsphere master is probably not so much ahead of the pack but more of a 2.5d weirdo... :) if your talking about modeling everything from a sphere then thats just dumb from a production point of view. even starting out with a dyna-mesh blob or a sphere voxel in 3dcoat…
Hello, i just start sculpting human figure,I want to ask some questions about it i am making my female model in Dynamesh, First, how to final my model like if i want to complete all my sculpting, can i do it in dynamesh or zremesher is the best option i dont want low poly so retopo is out of the question btw i dont know…
Brome: I only spent 1 night on it... geez! Clingy biyotch! Silva: Its built upon an armature I made of tin-foil & Twisted wire. You start by making a skeleton of the major forms in wire, then flesh it out with Aluminun foil (to save sculpy, and because when baked thicker sculpy will crack worse). Once youve got your foil &…
Hello all, my first post of what i feel will be many, as the MudBox bug has bit hard. I've been modeling off and on since about 97-98, but never really got into it seriously. I had a friend who was a professional who i got an old version of Lightwave from, and from time to time i would make models for my Quake levels and…